Animal Rigger Pro

Shortcuts

The keys and clicks the add-on uses, while marking and while animating.

Add-on 0.1.0 · Blender 5.1 or newer

The add-on adds no global shortcuts. The keys below work only while its tools are running, and Blender's own keys work as usual everywhere else.

On a Mac, Ctrl in Blender is usually Cmd. Both work where it says Ctrl below.

While placing joints

These work after you press Click … on the animal on Mark, with the mouse over the 3D viewport.

Key or clickWhat it does
Left-click on the animalPlaces the joint the page names, and moves on to the next.
Left-drag a dotMoves a joint that is already placed. A mirrored pair moves together.
CtrlZUndoes the last click, one at a time. During a drag, puts the dot back.
BackspaceGoes back one joint in the list, to place it again.
Enter, Esc or right-clickStops placing joints.

The view still turns, pans and zooms with the mouse, the trackpad and the number pad while you mark. N and T still show and hide the sidebar and the toolbar. Clicks on the sidebar work as usual.

While animating

Key or clickWhat it does
Right-click › Switch IK / FKIn Pose Mode, switches the legs of the selected controls, without them moving.
IKeys the selected controls with all their settings, after you press Use the I key for animal controls on Animate. It makes Animal Controls Blender's active keying set.

While painting weights

These are Blender's own, and the ones the Weights page leans on:

KeyWhat it does
BBox-select points, for Give all, Set and Take away with Only selected on.
FChanges the brush size by dragging.

On this page