Controls
Every control on the rig, which set it is in, and what it does.
The controls are grouped into sets, which are Blender bone collections. Show and hide them under Show controls on Animate, or in Blender's Bone Collections list on the armature.
The names below are from the dog in these pictures. .L is the animal's left and .R its right. Front legs start with front_, hind legs with rear_. Counts change with the animal and the features you turned on.
Basic
The Controls collection. Button: Basic.
| Control | What it does |
|---|---|
master | Moves, turns and scales the whole animal, planted feet included. Global scale slider. |
root | Places the animal and sets its heading. Feet that follow the World stay planted relative to the master. |
body | Moves the torso over planted feet. Stretch and Spine stiffness sliders. |
pelvis | Poses the hips. |
chest_spine | Poses the chest and the spine. |
head | Turns the head. Rotation follow slider. |
tail_00 | Poses the tail base. Rotation follow, Tail curl and Tail side curl bend the whole tail. |
front_paw_ik.L, rear_paw_ik.L … | The IK feet. Place and turn the foot; the arrow points forward. |
Extra
The Controls Extra collection. Button: Extra.
| Control | What it does |
|---|---|
neck, neck_01 | Turns one part of the neck. |
neck_bend | Spreads a bend through the whole neck. |
spine, spine_01 … | Shapes the back at that point. |
scapula.L | Slides and turns the shoulder blade over the ribs. Shoulder auto-follow and Shoulder limb lock sliders. |
thigh.L, shin.L, metatarsus.L … | The FK leg bones. Turn each one in FK. |
front_carpus.L, rear_hock.L | Bends the wrist or the ankle with the foot planted. |
front_paw_pole.L, rear_paw_pole.L | Aims the elbow or the knee in IK. |
rear_paw_pole_line.L … | A line showing where the knee or elbow points. Not for posing. |
front_settings.L, rear_settings.L … | The leg's settings: IK or FK, Stretch, Foot roll, Bank, Toe break, Toe curl, Toe spread. |
Paws
The Paw Details collection. Button: Paws.
| Control | What it does |
|---|---|
front_pivot_heel.L, _pad, _toe, _medial, _lateral | Turns the foot about that point of contact: heel, pad, toe, inner edge, outer edge. |
front_pivot_break.L | Folds the paw across the middle. |
front_toe_1.L, front_toe_1_tip.L … | Turns one toe joint. |
A hoof has heel, toe, inner and outer pivots, and a fetlock control of its own. See Hooves.
Tail
The Tail Details collection. Button: Tail.
| Control | What it does |
|---|---|
tail_01, tail_02 … | Turns one part of the tail, for a bend in one place. |
Face
The Face collection. Button: Face. Only on a rig with the face turned on.
| Control | What it does |
|---|---|
jaw | Opens and shifts the lower jaw. Open and Side to side sliders. |
eyes_aim | Move it to aim both eyes together. |
eye_aim.L | Move it to aim one eye. |
eye.L | Moves the eye region and its smaller controls. |
lids.L | The eye's sliders: Blink, Lid follow, Detach, Third lid. |
lid_upper.L, lid_lower.L | Shapes one lid. |
brow.L | Raises the brow. Raise and Furrow sliders. |
brow_slider.L, ear_slider.L | Slide up or down to raise the brow or fold the ear. |
ear.L | Turns the ear. Fold bends it along its length. |
ear_00.L … | Fine turn of one part of the ear. |
lip_upper, lip_lower | Moves the lip. Snarl and Flew sliders. |
mouth_corner.L | Moves the corner of the mouth, and the lips with it. |
jowl.L | Moves the side of the upper lip. |
chin, lip_lower_00.L … | Nudges the skin at that point. |
tongue_base, tongue_tip | Moves the tongue, and aims its tip. |
Hidden sets
These have no button. Show all on Animate shows them, or turn them on in Bone Collections.
| Collection | What is in it |
|---|---|
| Face Details | Small controls over the face (75 on the dog), each nudging a patch of skin. With Face details on. |
| Bend Tweaks | One per bendy joint, such as bend_spine. Move, turn or scale it to reshape the curve through that joint. |
Colours
Blue is the animal's left, red its right, yellow down the middle.
Parent spaces
These controls have a Follows choice under The selected control on Animate:
| Control | Can follow |
|---|---|
| The IK feet | World, Body root, Hips, Chest |
| The poles | Foot (the default), Body root |
| The wrist and ankle controls | Foot (the default), Hips, Body root |
Foot travels with the foot but does not turn when the paw rolls. Changing the choice never moves the control.