Animal Rigger Pro

Controls

Every control on the rig, which set it is in, and what it does.

Add-on 0.1.0 · Blender 5.1 or newer

The controls are grouped into sets, which are Blender bone collections. Show and hide them under Show controls on Animate, or in Blender's Bone Collections list on the armature.

The names below are from the dog in these pictures. .L is the animal's left and .R its right. Front legs start with front_, hind legs with rear_. Counts change with the animal and the features you turned on.

Basic

The Controls collection. Button: Basic.

ControlWhat it does
masterMoves, turns and scales the whole animal, planted feet included. Global scale slider.
rootPlaces the animal and sets its heading. Feet that follow the World stay planted relative to the master.
bodyMoves the torso over planted feet. Stretch and Spine stiffness sliders.
pelvisPoses the hips.
chest_spinePoses the chest and the spine.
headTurns the head. Rotation follow slider.
tail_00Poses the tail base. Rotation follow, Tail curl and Tail side curl bend the whole tail.
front_paw_ik.L, rear_paw_ik.L …The IK feet. Place and turn the foot; the arrow points forward.

Extra

The Controls Extra collection. Button: Extra.

ControlWhat it does
neck, neck_01Turns one part of the neck.
neck_bendSpreads a bend through the whole neck.
spine, spine_01 …Shapes the back at that point.
scapula.LSlides and turns the shoulder blade over the ribs. Shoulder auto-follow and Shoulder limb lock sliders.
thigh.L, shin.L, metatarsus.L …The FK leg bones. Turn each one in FK.
front_carpus.L, rear_hock.LBends the wrist or the ankle with the foot planted.
front_paw_pole.L, rear_paw_pole.LAims the elbow or the knee in IK.
rear_paw_pole_line.L …A line showing where the knee or elbow points. Not for posing.
front_settings.L, rear_settings.L …The leg's settings: IK or FK, Stretch, Foot roll, Bank, Toe break, Toe curl, Toe spread.

Paws

The Paw Details collection. Button: Paws.

ControlWhat it does
front_pivot_heel.L, _pad, _toe, _medial, _lateralTurns the foot about that point of contact: heel, pad, toe, inner edge, outer edge.
front_pivot_break.LFolds the paw across the middle.
front_toe_1.L, front_toe_1_tip.L …Turns one toe joint.

A hoof has heel, toe, inner and outer pivots, and a fetlock control of its own. See Hooves.

Tail

The Tail Details collection. Button: Tail.

ControlWhat it does
tail_01, tail_02 …Turns one part of the tail, for a bend in one place.

Face

The Face collection. Button: Face. Only on a rig with the face turned on.

ControlWhat it does
jawOpens and shifts the lower jaw. Open and Side to side sliders.
eyes_aimMove it to aim both eyes together.
eye_aim.LMove it to aim one eye.
eye.LMoves the eye region and its smaller controls.
lids.LThe eye's sliders: Blink, Lid follow, Detach, Third lid.
lid_upper.L, lid_lower.LShapes one lid.
brow.LRaises the brow. Raise and Furrow sliders.
brow_slider.L, ear_slider.LSlide up or down to raise the brow or fold the ear.
ear.LTurns the ear. Fold bends it along its length.
ear_00.L …Fine turn of one part of the ear.
lip_upper, lip_lowerMoves the lip. Snarl and Flew sliders.
mouth_corner.LMoves the corner of the mouth, and the lips with it.
jowl.LMoves the side of the upper lip.
chin, lip_lower_00.L …Nudges the skin at that point.
tongue_base, tongue_tipMoves the tongue, and aims its tip.

Hidden sets

These have no button. Show all on Animate shows them, or turn them on in Bone Collections.

CollectionWhat is in it
Face DetailsSmall controls over the face (75 on the dog), each nudging a patch of skin. With Face details on.
Bend TweaksOne per bendy joint, such as bend_spine. Move, turn or scale it to reshape the curve through that joint.

Colours

Blue is the animal's left, red its right, yellow down the middle.

Parent spaces

These controls have a Follows choice under The selected control on Animate:

ControlCan follow
The IK feetWorld, Body root, Hips, Chest
The polesFoot (the default), Body root
The wrist and ankle controlsFoot (the default), Hips, Body root

Foot travels with the foot but does not turn when the paw rolls. Changing the choice never moves the control.

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